Taking 3 types of content into account discuss the following:
What elements of these do you think are appealing to different learners?
These 3 offerings are very different in style and content. First I’ll look at the e-learning games.
1. What learners – if any- would they be appropriate for?
The elearning examples are great fun – games effectively. I chose a travel game where I had to travel to a certain place with limited food, medicine and numerous dangers along the way. It is based on a dice throwing concept which introduces an element of risk and uncertainty as to what problems you are sent and you make decisions based on those. I enjoyed it but had to play it a couple of times to begin to really make strategic decisions properly. It does make you want to succeed and try again – it looks easy but is deceptively hard. This would be appropriate for people who have to plan and make decisions that have an effect on others perhaps.
The Khan Academy video I watched was teaching Maths (7+6). Appropriate for children or adult learners needing extra help. They are clear and show various ways of displaying the working of the problem and arriving at the answer.
iEthics. This was an interesting role play simulation. It enabled you to watch different scenarios and see what happens as a result of each situation and conversation. I didn’t follow it in great detail so I don’t know if you directed the outcome by selecting different options – or whether it was just a single pre-written scenario. Anyway – very different to OcTel as it is a training package for a specific environment and set of students. I have seen something similar written in Articulate Storyline.
2. How does it differ from ocTel?
The games differ from the ocTEL course in that it is very visual and the only interaction you have is to roll the dice. There is no mechanism to interact in any other way with others via a social platform. There is an award system in that you gain items to help you progress and there is a specific aim. OcTel is about participation and learning from and with others not ‘winning’ or being ‘goal’ driven.
The Khan Academy video is about teaching a specific solution to a problem: the sum and the solution is known and proven, whereas the OcTel course is about people from various backgrounds and experiences discussing subjects and theories which may not have a clear or definite answer. It is training package with a definite path to a soultion made by a tutor. Again no interaction is required or possible.
3. How could effectiveness be improved?
Well the game it is very good but once you have achieved the goal it would not be worth doing again. As a game – does it need to be more effective than it is? What is the intended learning out come? To get from A to B – which you probably can do eventually if you play it well (and if the dice role favourably!) Would I change it – not sure – let me play it a bit more and I’ll tell you.
The Khan Academy video allows the viewer to pause, reflect and continue or review if necessary. In that respect it is extremely effective at achieving that purpose and the viewer can repeat this until they have grasped the concept and then move on in their own time. Could it be improved – it would be nice to try some examples for yourself to see if you have learned correctly.
The scenario videos – well I would make the outcomes change depending on what options I chose. I would want feedback on those to let me know if I have made a bad or good choice and the impact of that choice on the patient/patient’s family.